Away3DのWhiteShadingBitmapMaterialを普通に使ってるとBitmapDataをガンガンキャッシュしてメモリリーク起こすのでclearCache()してね、とのこと。
#away3d memory leak was on WhiteShadingBitmapMaterial – Rob added a clearCache function back in July that seems to solve it. Scary! ;o)
— Jasper Stocker (@jasperstocker) February 10, 2011
取り急ぎ5秒おきにキャッシュクリアして回避。
package wimax.away3d.material { import away3d.materials.WhiteShadingBitmapMaterial; import flash.display.BitmapData; import flash.events.TimerEvent; import flash.utils.Timer; public class ImprovedWhiteShadingBitmapMaterial extends WhiteShadingBitmapMaterial { public var clearCacheInterval:int = 5000; public function ImprovedWhiteShadingBitmapMaterial(bitmap:BitmapData, init:Object=null) { super(bitmap, init); var t:Timer = new Timer(clearCacheInterval); t.addEventListener(TimerEvent.TIMER, function(e:TimerEvent):void { clearCache(); }); t.start(); } } }